Trigger Animation on level load.
Davis Lang
This script serves the purpose of smoothly transitioning between scenes in a game by triggering an animation before loading the next scene. It achieves this by utilizing a coroutine, which introduces a delay allowing the animation to play out before the scene switch occurs.
The core mechanism involves calling a public method called LoadNextScene(), which initiates the scene switch process. Inside this method, a coroutine named DelaySceneSwitch() is started.
Within the coroutine, if an animator reference is provided, it triggers the designated animation. Then, it waits for a specified delay time before loading the next scene. This delay ensures that the animation has sufficient time to complete before the transition.
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
public class SceneSwitcher : MonoBehaviour
{
public float delayTime = 1f; // Delay time before switching scene
public Animator animator; // Reference to the animator with the animation to play
public void LoadNextScene()
{
// Start the coroutine to delay the scene switch
StartCoroutine(DelaySceneSwitch());
}
IEnumerator DelaySceneSwitch()
{
// Play the animation
if (animator != null)
{
animator.SetTrigger("Start");
}
// Wait for the specified delay time
yield return new WaitForSeconds(delayTime);
// Load the next scene
int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
SceneManager.LoadScene(currentSceneIndex + 1);
}
}