DangerLine

Davis Lang

Web Build

I would like the game to be playable in the browser! As of now, it's still a little broken, but with some further refinement, it will be working well.

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Exhibtion

exhibtion

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Flow

Flow

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Control Room

Control Room

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3d Assets

Thomas From the internal internship program at RMIT has provided some 3d assets for the game.

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GamePlay Demos

added in drone sound.

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sound drafts

sound drafts

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Radio

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Story Implementation

I was concerned that my game lacked a story. I've decided it would be best to have some cutscenes in a slideshow style to give players context and help with engagement. My friend and I have been developing a sci-fi story which has mainly focused on the lore so far. I want DangerLines's story to fit within the same universe as both stories or concepts have very similar ideas.

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Trigger Animation on level load.

This script serves the purpose of smoothly transitioning between scenes in a game by triggering an animation before loading the next scene. It achieves this by utilizing a coroutine, which introduces a delay allowing the animation to play out before the scene switch occurs.

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Navigation | Level Design

Camera/Robot Navigation

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Audio Manager

Audio manager unity

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Map | Surveillance

Map Draft Photo N/A Camera Script Photo N/A Photo N/A

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Introduction

Introduction

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